![]() ![]() I guess it's because of the VMWare integration (a usermode app simulating mouse input as opposed to real hardware messages).ĮDIT: Currently KeePassX (the binary downloadable from their site) and Vidalia (A GUI for Tor anonymizer network). I also installed the vmmouse for PS2 Voodoo that was bundled with the vmsvgaII package, but it didn't fix the issue I'm having with not being able to control certain apps with the mouse. I think it's better than preview.app anyways (bloatware). īut you can always just use spacebar to preview images. Screenshots now work, but Preview.app still wont display anything because it uses CI/QE I guess to render. How does this driver work? I mean, no matter why kind of a video card you have, this driver will work to provide hardware supported graphics acceleration (in a vmware host of course)? Or do I have the wrong idea? I'm not using vmware though, but even just SL actually running on a machine is the same way. Applications that once ran fine would crash. I initially thought they screwed up with SL and the 10.6.1 update fixed it (but I couldn't update since it wasn't a retail install)Īnyway I just went back to 10.5.7 because I was having other issues too. When I had Snow Leopard, pressing the hotkeys would not even make an image file appear on the desktop at all. In 10.6, neither the hotkeys work or the new application(s) I found in the utilities folder, called grab it or something like that. That explains why in 10.5.7 I can take screenshots using the certain hotkeys and they work. Oh so that explains it! Thanks for making note of this. You'll have to make do without screen capture in OS 10.6 for now. I plan to eventually make "-svga3d" the default mode, once the performance problems there have been ironed out.Īnyhow, I don't have an immediate solution for this. I'm not sure whether I'll implement this capability in 2D mode. ![]() I've made a checklist item to develop the surface support in VMsvga2 under -svga3d a little more so the capture can succeed. It returns an error midway, which causes the capturer to generate a black image. The support isn't complete - it's not developed enough to make the capture work. VMsvga2 supports CGSSurfaces in -svga3d mode. Of course, Apple doesn't care since they have IOAccelerators for all their hardware. As a result, plain IOFramebuffer drivers (NDRV, VMwareGfx) can't perform the capture anymore. Instead, they use an acceleration feature called a CGSSurface to grab the image.
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